Showing posts with label 7-point story structure. Show all posts
Showing posts with label 7-point story structure. Show all posts

Wednesday, April 16, 2014

Story Structure (and Dan Harmon is Awesome)

So a couple weeks ago, before I dove into Dark Immolation, I was researching plot structure. My agent, when he first gave me notes on Duskfall, pointed me towards Dan Harmon's ideas of story structure, and reading his stuff got me thinking. Then I got to more reading. And suddenly I'd read a bunch of books and websites on story structure. So, I think it's safe to say that I'll be writing a series of posts on story structure in the next month or two.

But today I want to focus on Dan Harmon's method, which is pretty much the lens through which I'll be looking at the other forms because, let's be honest, it's the best. Or at least it's the best one for me. I've studied story structure in the past--most notably Dan Wells' 7-point structure, as well as Lou Anders' "hollywood formula at Worldcon last year--but nothing cemented in my brainbox quite like Dan Harmon's. I'll briefly cover it here, but he's a lot better at explaining it than I am, so if you're interested I suggest checking out the following:

Story Structure 101: Super Basic Shit
Story Structure 102: Pure, Boring Theory
Story Structure 103: Let's Simplify Before Moving On
Story Structure 104: The Juicy Details (this one is by far the most comprehensive, and what motivated me to go out and actually read things like Joseph Campbell's The Hero with a Thousand Faces, but I suggest at least starting with 101 and 102 to get the basics down first)
Story Structure 105: How TV is Different
Story Structure 106: Five Minute Pilots

This is from my white-board wall, btw. Have I mentioned I have a
white-board wall? It's awesome.
So Harmon's basic idea is that you draw a circle, as demonstrated, with the following eight points around it:

  1. You
  2. Need
  3. Go
  4. Search
  5. Find
  6. Take
  7. Return
  8. Change

Ignore the stuff written in the middle of the circle; I may or may not go into more detail on that later (but Harmon does, so again, if you're interested, check out those websites above). For now I'm just going to focus on the eight plot points.

The story begins with you, a character who either is you (metaphorically or otherwise) or with which you can empathize, sympathize, or to which you can relate in just about any way. Said character then discovers they need (/want) something. S/he then goes to a location, condition, or set of circumstances that is unfamiliar to them (hence the shaded lower half of the circle--it represents the unknown, the un/subconscious, the dark basement where chaos reigns) and searches for the thing s/he needs, often by/through adapting to the new circumstances. S/he finds what was needed, and takes control of his/her destiny and pays the price for it. Then the character returns to the comfortable/familiar situation, having changed in significant, life-altering ways, after such a fashion that s/he now has mastery over the world in which s/he lives.

It's simple, it's elegant, and what perhaps hits home most of all for me is how much Harmon emphasizes the every-day-ness of it all--this basic journey is reflected in all narratives. The circular pattern of descent into chaos and return to order drives all stories; Harmon says to
Get used to the idea that stories follow that pattern, [...] diving and emerging. Demystify it. See it everywhere. Realize that it's hardwired into your nervous system, and trust that in a vacuum, raised by wolves, your stories would follow this pattern. ("Story Structure 101")
That, more than anything else, draws me to this method of structuring stories. Other methods, to me, seem a bit too focused on plot points and what-happens-where and get a little too specific for me. This, instead, simply teaches me what a story is, and then gives me the freedom to make what I want with it.

So, in the next couple weeks (months?), I'll be examining at least two (perhaps more) significant methods of story structure, but I'll use Harmon's formula as the lens through which to view them. I think it'll be interesting. If you do, too, come on back and check it out.



Sidenote: By the way, right now I'm watching Community (written by Dan Harmon). For the first time. So many friends have insisted I watch the show, and I've finally gotten a hold of the first few seasons. And okay folks, this show is DELIGHTFUL. It is brilliant and hilarious and uses all sorts of TV and film tropes in wonderfully curious ways. It's a little early to say for sure (I'm only a few episodes into season 2), but it may have already usurped my co-favorite sitcoms, Arrested Development and Seinfeld. It's that good. So, yeah, I might talk more about that one day, too.

Wednesday, January 23, 2013

Outlining and Story Structure

I'm a discovery writer, aka gardener, meaning I generally don't do a lot of outlining before I jump into writing.  I prefer to start with a situation and some characters, and then see where things go from there.

But that doesn't mean that outlining has no place in my writing process.

In my current project, for example (my novel [very] tentatively titled Before the Dark), I've already discovery written the first draft.  I didn't have an outline when I wrote it.  I had a vague idea of where I wanted things to end up, but even those ideas were blown out of the water by what actually ended up happening pretty organically.  But, now that I'm tackling the revisions and trying to produce a coherent second draft, I'm running into some difficulties.  Most of those difficulties are of an organizational nature.

So, I've turned to outlining after-the-fact.

This may seem completely backwards to many of you (and for many of you, it probably is--writing is relative, after all), but for me this technique often solves many of those organizational issues.  Getting my ideas out there, in the first draft, is often the easy part compared to organizing them into some sort of recognizable story in the second draft.  The same was true for me when writing academic papers as well, and I used this outlining technique often when I was in school, for research papers and short stories and even with some of my essays.

I was actually pretty resistant to using this technique this time around, though.  And, now that I think about it, I usually whine a bit or put up some sort of pathetic, pouty fight before succumbing to the idea.  A part of me still wants to believe in the purity of the muse, I think, and keep that dream alive.  But the pragmatist in me knows how silly that is, and knows how much more important hard work and tenacity are than what little inspiration my muse has ever really given me.

I'll admit, I've never outlined anything remotely this large before (my novel currently sits at 190k words).  I had to approach it a few different ways before I finally found a method that worked for me.  But when I finally found a method that worked, things really took off.

I'd heard the folks over at Writing Excuses* mention a 7-point outline before, but hadn't put much stock into it because, hey, I'm a discovery writer and should despise outlines by nature, right?  Wrong.  At least I was.  So I realized my transgression, repented, and took the 7-point story structure idea for a spin.

I've been very pleasantly surprised by the results.

A bit about the structure itself:  Dan Wells is the one who has sort of commercialized the form, it seems (although he admits he stole the idea from a role playing game manual ... O.o).  He has a brief explanation and a link to a great power point presentation here, and I'll also post the first video in a youtube series, in which he presents said outline, below.   All in all it's great stuff, but here's the basic structure of the outline:

  1. Hook - where things begin (usually the polar opposite of the Resolution)
  2. Plot Turn 1 - introduce conflict
  3. Pinch 1 - something goes wrong, bad guys attack, general peace is destroyed
  4. Midpoint - where character decided to start ACTing instead of REACTing
  5. Pinch 2 - apply more pressure:  a plan fails, mentor dies, bad guys seem to win, etc.
  6. Plot Turn 2 - the "final piece to the puzzle" of the character's struggle
  7. Resolution - where things are, well, resolved--it's what the story has been working towards the whole time!
I won't go into a lot of detail because Mr. Wells explains things much better than I could (check out the links if you want more info!  Seriously!).  It's pretty elementary stuff, and honestly it seemed a bit too rudimentary for me, to begin with (I don't know why I thought that, other than my own stupid pride).  But as I applied it to my story, things sort of just fell into place.

Of course, my whole novel doesn't boil down to one simple 7-point outline.  Each of my main characters actually has one 7-point outline to themselves, and some characters even have more than one outline addressing various conflicts.  So even though the form itself seems simple, things can get complicated pretty fast, which was good considering Before the Dark is much more complicated than I ever intended it to be.

The good news is that I'm pretty much finished with the outlining process at this point, and I feel pretty good about it.  I already feel much more direction and purpose regarding my revisions.  I'm excited to get back into the swing of things and make this thing into a real, cohesive novel.

I'm also a full advocate of the 7-point story structure form, now, which is something I never thought I'd be.  But there you go.  Something new every day!



*  A phenomenal podcast about writing.  If you're at all interested in the craft, you should check out a few episodes.