Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Wednesday, August 14, 2019

Worldcon 77!

I've spent the last few days roaming Northern Ireland waiting for Worldcon 77 to start. It's been cool. Evidence:

Tollymore Forest Park: an old-timey forest with loads of ruins and stuff. Very cool. Also apparently the filming location for many GoT scenes.


Ballygalley Castle Hotel. An old castle that has been converted into a hotel. Also, it's haunted, and I got to stay in one of the tower rooms RIGHT NEXT TO THE GHOST ROOM OMG. But, alas, I experienced no hauntings.


The North-east tower of Dunluce Castle. (Also, apparently, often the filming location for Winterfell in Got?)


Giant's Causeway. SO awesome. Finn McCool is cool, yo.


The Dark Hedges, aka the King's Road (apparently like all of GoT was filmed in Ireland...).


Had to pick me up one of these. If you don't know its significance, why do we even speak to one another?
Now, I'm headed south to Dublin for Worldcon! Friends, if you'll be there, let's hang out. My official schedule:

THURSDAY

12:00 (Wicklow Hall - 1) - "Writing Robot & Non-Human Intelligences"

19:00 (Liffey Room - 1) - "Building an Intelligent World"

FRIDAY

16:30 (Odeon 5) - "Riverdale and Sabrina: Small Town Gothic"

SUNDAY

13:00 (Wicklow Hall - 1) - "Wands at the Ready! Magical Worldbuilding in SFF"

Unofficially, I'll be hanging out at various parties in the evenings and hanging out with other folks, all when I'm not making progress on Dawnrise.

Yay!

Tuesday, November 06, 2018

The Dawn of Artificial Superintelligence (YouTube series)

As I've mentioned earlier this year, one of my big research topics lately--as I gear up to start writing a brand new trilogy--has been Artificial Superintelligence. I've been reading books, following AI research institutions, watching documentaries, and generally absorbing anything on the topic I can.

A few months ago I came across this YouTube series, which explains the topic pretty well--and relatively concisely. Check it out if you're interested in a crash course on ASI. There is supposedly a fourth part in the pipeline, and I'll post that here as well as soon as it pops up.

Also, as far as my brand new trilogy goes, I'm almost done with the pre-writing and should be moving on to start the first novel in the trilogy just in time for a slightly belated NaNoWriMo. So, that's exciting :-).

A lot of other things have been going on for me in the past month or so, which I will likely post about in the future, but for now, life is good, and I'm excited about my next project.







Monday, August 13, 2018

Dota 2 and OpenAI



I'm a big DOTA 2 fan. I've been aware of it since it's conception as a Warcraft III mod. I was aware of the WC3 custom game arena back in the day, but spent most of my time playing both the campaigns and online matches of WC3. (And time well spent, imo--WC3 is still one of my all-time favorite video games.)

My younger brothers, though, played DOTA (the Defense of the Ancients custom game created from the WC3 editor) a lot. I looked over their shoulders on occasion and while it looked interesting, there was something about the game that just didn't draw me in.

Flash forward to about ten years later--about 2012--where my siblings and I are playing Starcraft 2 on a pretty regular basis. Most of that involved 4v4 matches, but on occasion my sister's husband wanted to join us, and that meant we had to find a 5-player game. We turned to some SC2 custom games, which included Aeon of Storms, as it was called at the time (another MOBA). We played this for a while, and then found out DOTA 2 was going to be released soon for free on Steam, and, well, the rest is history.

I play the occasional action, role-playing, or survival horror game on PS4, but DOTA 2 has been my go-to game for the past few years, now. It's fun, it's incredibly complicated, and it's very competitive. (It also notoriously has one of the worst-mannered gaming communities in existence, but you win some you lose some, ya know?)

So, DOTA 2 is cool. If you're curious, Juggernaut is one of my all-time favorite heroes, but lately I've also been playing a lot of Pudge.

This screenshot is from a year ago or so.

This one is pretty recent.

Anyway, with all that being said, there are some interesting developments involving DOTA 2 and one of my other current interests, AI.

An interesting exhibition match happened last year at The International 7 last year (the most prestigious DOTA 2 tournament, held every year, which consistently has the highest prize-pools in e-sports history). Dendi, one of the best and most famous DOTA 2 players in the short history of the game, faced off in a one-on-one scenario (DOTA 2 is usually 5v5) against a special opponent: an OpenAI bot--or, in other words, an artificial intelligence developed by the OpenAI research company, funded in large part by Elon Musk.



In short, the bot dominated.

OpenAI has continued working hard on their DOTA 2 program because they feel that the DOTA 2 video game presents a particular challenge for an AI. It is one of the most complicated and nuanced video games in existence. But don't take my word for it, take OpenAI's (from their recent blog post):

Dota 2 is a real-time strategy game played between two teams of five players, with each player controlling a character called a “hero”. A Dota-playing AI must master the following:
  • Long time horizons. Dota games run at 30 frames per second for an average of 45 minutes, resulting in 80,000 ticks per game. Most actions (like ordering a hero to move to a location) have minor impact individually, but some individual actions like town portal usage can affect the game strategically; some strategies can play out over an entire game. OpenAI Five observes every fourth frame, yielding 20,000 moves. Chess usually ends before 40 moves, Go before 150 moves, with almost every move being strategic.
  • Partially-observed state. Units and buildings can only see the area around them. The rest of the map is covered in a fog hiding enemies and their strategies. Strong play requires making inferences based on incomplete data, as well as modeling what one’s opponent might be up to. Both chess and Go are full-information games.
  • High-dimensional, continuous action space. In Dota, each hero can take dozens of actions, and many actions target either another unit or a position on the ground. We discretize the space into 170,000 possible actions per hero (not all valid each tick, such as using a spell on cooldown); not counting the continuous parts, there are an average of ~1,000 valid actions each tick. The average number of actions in chess is 35; in Go, 250.
  • High-dimensional, continuous observation space. Dota is played on a large continuous map containing ten heroes, dozens of buildings, dozens of NPC units, and a long tail of game features such as runes, trees, and wards. Our model observes the state of a Dota game via Valve’s Bot API as 20,000 (mostly floating-point) numbers representing all information a human is allowed to access. A chess board is naturally represented as about 70 enumeration values (a 8x8 board of 6 piece types and minor historical info); a Go board as about 400 enumeration values (a 19x19 board of 2 piece types plus Ko).
So, this time around, OpenAI's goal is to have a team of five AI bots go up against five professionals at The International 8, happening in just a few weeks. The OpenAI system has already defeated a team of five former professional players, so things are looking pretty scary for The International this year.

It's all pretty exciting.

At least it is for me :-). I recognize these are two very niche subjects that, when combined, form even more of a niche subject, and I'm okay with that. But, hey, I find it fascinating.

I have a lot of other thoughts about the machine learning processes OpenAI has experimented with to get to the point they are at today in DOTA 2. I have even more thoughts about the implications of such things--that is, after all, in large part what my next project is about!

But, for now, it's fun to sit back, watch, and learn.

Thursday, August 09, 2018

Current Research: Artificial Super Intelligence

While I'm hard at work finishing the Chaos Queen Quintet, I've also been making time to research my next (post Chaos Queen) project. For the most part, that means researching artificial intelligence, artificial super intelligence, nanotechnology, and so forth. Here's what I've read so far:


And here's what's coming up (as soon as I finish book 4):


Cool stuff! I'll probably go into more detail about this in the future, but I just wanted to share it for now. It's making me very excited about my next project...about which, for now, I will say nothing :-).

Friday, July 27, 2018

Gen Con 2018!

I'm returning to Gen Con this year! I had a great time last year, and I'm very much looking forward to my second appearance at the Con. I'll be participating on a number of panels and other programming items as part of Gen Con's writer's symposium, so if you're attending, find me and say hello!

Thu 2 Aug

12:00 PM (Boston): Artificial Intelligence and Speculative Fiction
I'm particularly excited about this one. I've been researching artificial super intelligence quite a bit lately, and I think this could be a very fun discussion.

3:00 PM (Ballrooms 3-4): Religion in SF/F
Some of my bread and butter, you could say. Religion plays a very significant role in the Chaos Queen books, so no surprise here.

4:00 PM (Ballroom 1): Finding Inspiration
Not sure of any details but I think it'll make for an interesting, and hopefully helpful, panel.

Fri 3 Aug

1:00 PM (Signing Table in Dealer's Room): Signing!
I'll be signing books! I'll also have a few for sale in the dealer's room.

Sat 4 Aug

2:00 PM (Atlanta): Vampires: Undead, or Just Dead?
Vampires! Because Astrid! And BtVS!

Sun 5 Aug

9:00 AM (Boston): Read and Critique 3
I think you have to sign up for this in advance, so if it interests you, look into it!